Plenary session
Links
AR Video
Wise Stones Project
Plenary session

Interactive interfaces, augmented reality and artificial intelligence in art and museums

Digital media are often present, these days, in the arts and exhibits of celebrated museums, wherein digital production retains its peculiarities. Digital art allows, for example, a continuous pentimento: improvements, reconstructions and updates of a flexible and volatile support. In museums, resources such as technological interfaces, augmented reality and artificial intelligence widen the visitor’s interactivity with the works and even their own dimension, giving them new depth and meaning. Under this section, we discuss digital media in art and museums by using examples from Brazil and around the world.

PDF Presentation: SAD 2019 Power Point – Ana Cecília
SAD 2019 Website: http://artesdigitais-en.weebly.com/
Agenda’s Guidebook:  PDF Guidebook
Abstracts’ Guidebook: Caderno de Resumos Interativo 05-04-19

Links

LavMUSEU – Virtual Lab UFMG
https://www.lavmuseu.org/

MuseWeb 2019 Boston – Web writing for museums (How-To Session by Ana Cecília)
https://anacecilia.webmuseu.org/museweb2019/

Remembering the Future: Archiving for 2200 (Hiroshi Ishii, MIT Media Lab, USA)
https://mw19.mwconf.org/session/opening-plenary/

Gestural Engineering: The Sculpture of Arthur Ganson (MIT Museum)
https://mitmuseum.mit.edu/exhibition/gestural-engineering-sculpture-arthur-ganson

TeamLab Digital Art Museum
https://borderless.teamlab.art/

The Poussin Project Pentimenti
http://thepoussinproject.blogspot.com/2010/12/testing-of-video.html 

MASP Museum
https://masp.org.br/

HP Reveal Augmented Reality Free App
https://www.hpreveal.com/

Metaverse Augmented Reality Free App
https://studio.gometa.io/discover/me

The real story behind a viral Rembrandt ‘kids on phones’ photo
https://www.telegraph.co.uk/news/newstopics/howaboutthat/12103150/Rembrandt-The-Night-Watch-The-real-story-behind-the-kids-on-phones-photo.html

Internet Artists Invaded the MoMA With a Guerrilla Augmented Reality Exhibit
https://motherboard.vice.com/en_us/article/8xd3mg/moma-augmented-reality-exhibit-jackson-pollock-were-from-the-internet

The Smithsonian – Pepper the Robot
https://www.si.edu/visit/pepper
https://edition.cnn.com/videos/politics/2018/04/27/pepper-the-robot-at-smithsonian-orig-vstan-jm.cnn

Museu do Amanhã – Iris + (IBM Watson)
https://museudoamanha.org.br/en
https://museudoamanha.org.br/pt-br/irismais

The Voice of Art – Pinacoteca SP (IBM Watson)
https://www.youtube.com/watch?v=m9jT6nStyCQ

AR Video

Teaching Augmented Reality with HP Reveal in Museum Studies Course Class (UFMG)
Watch the video with sound on Facebook @Webmuseu: https://www.facebook.com/webmuseu/videos/1263301363822504/

Realidade aumentada em museus

Na aula de hoje no curso de Museologia da UFMG ensinei aos alunos a criarem experiências de realidade aumentada utilizando o aplicativo gratuito HP Reveal. Em breve todos vocês poderão aprender de graça a usar estas e outras ferramentas no Portal Didático Webmuseu.org (em contrução). No vídeo, algumas animações que organizei para os estudantes testarem o app, gravando a tela do meu celular. Nós também avaliamos casos de realidade aumentada e inteligência artificial em museus e discutimos como utilizar estes recursos de forma didática e produtiva, para além do mero entretenimento nas exposições. Confira nos comentários algumas imagens adicionais da aula!

Posted by Webmuseu on Friday, 12 April 2019
Wise Stones Project

The project “Wise Stones (Pedras Sabidas) Interactive Interface Accessible Circuit” is a roadmap consisting of four accessible digital interfaces, exposed permanently in the various floors of the Mines and Metal Museum (MM Gerdau) in the City of Belo Horizonte, Brazil. During the visit, which does not have to be previously scheduled, patrons can touch and handle multiple samples of original museum pieces interactively enhanced by audio information, texts, zoomed images of the samples and sign language, intended to provide access to all visitors, anytime. Noteworthy is the fact that the audio information was developed in collaboration with blind and visually impaired participants, who, during a focus group session, pointed out what they can sense while touching the geological samples. The project originated from the master’s work of one of the authors, Roberto Vaz (Portugal), in partnership with the laboratory LavMUSEU/UFMG, coordinated by Professor Ana Cecília Rocha Veiga (Brazil). The prototype, developed in the initial stage, had good acceptance from both normal-sighted and visually impaired visitors, furthering the development of an international joint effort for research between UFMG, the museum and the Bragança Polytechnic Institute (IPB), in Portugal, through Professor Paula Odete Fernandes.

Wise Stones Website (Portuguese): https://mmgerdau.webmuseu.org/
Wise Stones Website (English): https://mmgerdau.webmuseu.org/en/
MuseWeb 2019 Boston – Wise Stones How-to Session: https://anacecilia.webmuseu.org/museweb2019

Ana Cecília Rocha Veiga

Full-time professor – Museum Studies Course,  School of Information Science, Federal University of Minas Gerais (UFMG)

Graduated in Architecture and Urbanism (Federal University of Minas Gerais – UFMG, 2001) and D.Sc. in Image Art and Technology (UFMG – School of Fine Arts, 2012), with her thesis published as a book: “Gestão de projetos de museus e exposições” (Museums and Exhibits Project Management, 2013). Professor of the Museology undergraduate program (School of Information Science ECI-UFMG, with tenure), PROMESTRE program (Professional Master’s Program of the Faculty of Education of the Federal University of Minas Gerais, in the subject area “Museums and Scientific Dissemination”) and PPGCI Program (Information Science Graduate Program of the Federal University of Minas Gerais). Experience, projects and research in the following subject areas: project management, museum management, museum informatics, virtual museums and scientific illustration. Coordinator of the LavMUSEU research group and it’s virtual laboratory.

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